![]() |
|||||||||||||
Now to the tire, first you make a tube so that it fits the outer tire. I always make 100 sides to my tube, so that its perfectly round. Copy your tube, make it a bit smaller so that you have an inner tube like the picture beside. |
|||||||||||||
|
|||||||||||||
Make the tube into a editable Poly, select the inner polygens and use the "Uniform scale to make it bigger in the middle all the way around the tube. |
|||||||||||||
![]() |
|||||||||||||
For the rim you make a Cylinder with 10 sides, because the rim has 5 points. Extrude the 5 points outwards to create pillars. In the middel you can add some cylinders. |
|||||||||||||
![]() |
|||||||||||||
Mapping your wheel aint that hard, here we are using alot of bump maps. First you apply a UVW map to your cylinder, in mapping you select Box. |
|||||||||||||
![]() |
|||||||||||||
Create a new material and put a rim texture on your cylinder like this one. |
|||||||||||||
![]() |
|||||||||||||
Select all the inner polygens ass shown. Go and choose a new map for our tire texture. |
|||||||||||||
|
|||||||||||||
Actually its up to you how you want thr rim to look, but Iám happy with this one. For the inner rim material you can choose a basic Brazil Chrome or if you dont have that, see rendering the scanline way and copy the material you put on the car to your rim. |
|||||||||||||
![]() |
|||||||||||||