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Again you choose the outer edges of your plane and then you run them along side the body of the car, make 2 or 3 stops un the way so that you create some segments for later use. |
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Now we need to shape the back of the car were the wheel is going to be, here we use a little copy and paste system. Go to your editable mesh and choose "Polygen", then select the first shape you did "Like below", hold down shift and drag it to tha back end of the car. |
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Make the copied selection fit to the blueprint and connect it to the rest of the plane. You connect it by welding the vertex´ses togehter. Make the vertex´ses be in the exact same position and then choose " Weld --> Selected " if their not in the same position you will get a notice from the Program... |
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You should have something like this now, keep on shaping the rest of the body and remember to shape in all viewports! |
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