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To start modelling you create a plane with no segments, place the plane at the front just above the wheel. Make sure that the plane is positioned correctly in all viewports. |
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When you have done this, turn the plane into an "Editable mesh" object so you can begin modelling the car. If you want to you can give the "Plane" another name like car or body... |
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Now we start modelling the car, go into your editable mesh and choose "Edge" from the panel. Pick the outher segment of the plane, hold down shift and drag the mouse to the wanted direction. |
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Continue doing this until you have shaped the plane all around the wheel carrige. Keep in mine that you have to move your edges in all viewports to get the right shape of the car. |
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